selfmadehero: (Default)
Stephanie Brown ([personal profile] selfmadehero) wrote2012-01-10 04:55 pm

Sweven App

PLAYER INFO

PLAYER NAME » Alex
PLAYER JOURNAL » [personal profile] flamingchemist
AGE » 19
EMAIL » flamingchemist[at]aol[dot]com
INSTANT MESSAGING » Ondrea Fireheart
OTHER METHOD OF CONTACT » Plurk: flamingchemist
HOW MANY CHARACTERS DO YOU CURRENTLY PLAY? » N/A


CHARACTER INFO

CHARACTER NAME » Stephanie Brown
FANDOM » DC Comics
CANON-POINT » Robin v2 #127

HISTORY » Here. Includes past AND future for this canon point.
AU SETTING/PAST GAME HISTORY » Stephanie washed ashore on an island somewhere in Asia, where technology was anachronistic and impossible at best. Computers lay strewn anywhere and everywhere, and the forests are full of monsters. When she first arrived, drowned and confused, Batman and a few others were there with her. Her training as Robin continued even as she discovered that some temporal displacement had estranged her from her friends. For a while she struggled with the knowledge that everyone she knew was ahead of her in the time stream and she felt like a stranger even amongst friends. Once Batman disappeared, though, Stephanie was forced to take things into her own hands. The monthly attacks by all sorts of horrors quickly made her a survivor. Befriending everyone (and every umbrella) she could and spying on everyone else, Stephanie's skills developed in a relatively short amount of time. She made her presence known to the public and asked those on the island more skilled than her to help her with her training. Shortly after she was pulled to the city of Siren’s Port, where she once more was forced to make friends and fight monsters, this time in a setting much more like her home. Although she was only there for a few weeks, she was able to meet some people from her future and reunite with friends from her past. Looking forward, this experience brings to light the changes she had undergone on the island and gives Steph a stronger sense of self. When placed back in a familiar environment she still knows who she is and where she stands. This, in turn, gives her confidence that she knows where she’s going and what she’s doing.

PERSONALITY »
Stephanie is independent, impulsive, and stubborn to the core. She’s been through a lot in her short life, but despite everything she is very much determined to be the maker of her own destiny. She is constantly moving forward and refuses to let her past follow her, much less weigh her down.

It takes a certain type of person to be a vigilante, especially with no proper training, no gear, and barely enough money to buy ‘spy stuff’ from Radio Shack. Some might call the decision stupid. Most, actually, already have. It was also incredibly courageous. Stephanie has never been short of bravery. She stands up to her criminal father, to armed thugs, even possibly the scariest person in Gotham City: Batman. She never backs down, no matter who it is trying to intimidate her.

Of course, this courage comes with an overconfident impulsiveness that makes Steph a bit of a trouble magnet. She proclaims herself to be a “punch first, ask questions later” sort of girl who dives into the fray with little more than a cursory glance around to see what’s going on. Stephanie knows what she wants, and although she may not always know the best way to get it she never hesitates to go after it.

She’s also incredibly stubborn. We see this when she decides to be a vigilante despite an outpouring of disapproval and again when she sticks by Robin and eventually convinces him that he’s into her. A lot of the things she does are very bad ideas, but no matter the possible consequences Steph will always see a thing through to the end. In the future, this stubbornness as well as her stubborn independence will get her in so much trouble that she will fake her own death just to escape, but for now it gives her the strength to fight crime in an unforgiving city under unforgiving circumstances without the tiniest hope of thanks.

For most people, independence of the caliber that Stephanie is possessed of would be a good thing. In Stephanie, it’s mostly just dangerous. She wants to fight crime, but she refuses to be under Batman’s thumb, which puts her in dangerous situations. Although she won’t refuse help when it comes along (usually) she isn’t the type to go seeking it unless the situation is truly dire. She has the general mindset that these are her problems, and she has to be the one to take care of them. If she can’t, it’s probably because it’s either hopeless or she isn’t good enough. Not being good enough doesn’t make Stephanie hopeless though, it only makes her try harder.

In fact, despite her generally pessimistic outlook on life, Stephanie can be very energetic and excitable. She’s a very emotionally driven person, which can be both a weakness and strength in battle. Outside of battle, it makes her a very colorful person. Steph commits herself so fully to whatever she’s doing or thinking at the moment that every ounce of her emotion shows on her face and often in her actions. When Batman allows her to be Robin, she spends the next several panels doing a little victory dance in the background with no regard for professionalism and no need to hide her excitement. On the other hand, when things go south she shows the same candor. After her father died she shouted at her mother, kicked a table over, even almost cursed before being censored by the next panel of the comic. Stephanie keeps a lot of secrets and tells a lot of lies, but she can rarely keep her true feelings hidden.

Morally, she lives in something of a light gray zone. Having been raised by a degenerate junkie and an abusive criminal, her outlook on life is a little grim. She doesn’t expect much good from people, and although it enrages her she rarely seems truly shocked when someone lets her down. This causes her to jump to conclusions sometimes when it appears as though the truth might be coming out as something darker than she thought, but it works well enough as a defense mechanism. She gave up on her father long before he died, so when he came back ‘reformed’ only to start committing crimes again it wouldn’t hurt her.

This poor outlook means that Stephanie isn’t quite as optimistic or altruistic as one might hope. In fact, it takes a little while for Robin to drill in to her head the idea that simply not saving someone was as good as killing them. A hero’s job is to save lives, not to judge whose life is worth saving. She also has the tendency to use a bit of excessive force, although for someone of her size this usually isn’t dangerous. But despite these moral shortcomings, Stephanie is at her core a good person. She fights crime because she wants to help. Sure, chasing the adorable Boy Wonder and proving herself to Batman may be contributing factors, but at the end of the day she doesn’t get much else out of it. She gets no thanks and a whole lot of bruises, but still she tries to help as much as she can, and certainly much more than the average person would bother with.

Stephanie's independence and driven determination lead her to always try to do things on her own first. Despite this, she isn't conceited enough to think that she can do the impossible. Although she does not yet know where her limits are, she can tell when somebody is able to help her achieve something greater. This is why she works with Robin (along with the motivation of her being utterly smitten with him) and why she offers to be Batman's sidekick when Tim leaves.

For most of her youth (that we see), Stephanie's actions appear to be motivated by her relationships. Later in her life she admits that while she was Spoiler she was either trying to prove herself or chasing after "some boy". This is certainly easy to see when we consider that, at the beginning of their relationship, every time Tim asked Steph why she was hanging around or why she would do this or that, her response was something along the lines of "if that's what it takes to get you to notice me." Although she would never admit it, part of this fixation on boys might stem from her horrible relationship with her parents, her father especially. Her father was almost always in jail, and when he wasn't he was making Stephanie and her mother's lives miserable. Her mother dealt with this abuse by drowning her sorrows in pills and in one flashback copious amounts of alcohol. She may be too tough to admit it, but Stephanie longs for meaningful companionship from people who aren't trying to hurt her. She seeks it from Robin because he's "safe", a good boy who's too shy to try to pressure her, and from Batman because he's the hero who brought her father to justice time and time again. That makes him her hero.

ABILITIES/WEAKNESSES » Steph has gymnastics experience, speed and agility to make up for her size, and the physical and martial arts training to make her a viable match for most small-time thugs. She knows how to use most of the bat-gear, which includes having decent aim with awkwardly shaped projectiles.
DREAM POWER » Stephanie will have the ability to partially change her appearance (e.g. hair and eye color, hair length, etc.) enough to keep a secret identity or disguise herself when necessary.


CHARACTER SAMPLES

NETWORK SAMPLE »
[ Video ]

[ Having turned the camera on, Steph positions it properly in front of her and brushes a strand of her chopped-short hair over her ear. ]

Montana, huh? Can’t say I’ve ever been. And I really can’t say I ever wanted a tattoo on my wrist. It’s a little tacky, don’t you think? Not to mention tactless. Why don’t they just go ahead and draw bar codes on our arms? Or maybe they didn’t have a Holocaust in this universe. I wouldn’t know.

[ She makes a face, and finally shrugs. ]

Too late to complain now. I’m Steph, and I guess I’m once more looking for work and shelter. Anybody see “Help Wanted” signs in the local coffee shops? I’ve got experience now!

LOG SAMPLE »
When she woke up in the hospital the first wonderful, horrible thought she had was that she was home. Surely this was West Mercy Hospital and her mother was at her bed-side. It had all been a dream, or at the very least she’d been returned home.

The unfamiliar voice explaining the situation shattered her hopes more cruelly than anyone could have intended. Of course she wasn’t that lucky. She had to wipe her eyes when they started to water and tell the kind woman that she was just very, very tired. The woman said that was normal.

Everything after that was a bit of a blur. Clothes were easy. Food was easy. Getting a feel for the city was harder. She couldn’t make herself focus on one thing or another. It was as though she were walking through a haze or dreaming, and in a moment she would wake up and forget all of the details. She tried to shake it off, play memory games with herself like she often did to memorize maps, but nothing worked.

When she found herself standing still (and that’s what it was like, finding herself that way) she was in front of a coffee shop giving out free samples. The smell must have drawn her in. She smiled and said something polite to the man giving out samples. She couldn’t remember later what she had said.

A few minutes later, sitting down with a steaming cup of coffee in her hand, her brain went into overdrive.

Again, it said. Again, again, again. She gripped the coffee tighter and bit her lip.

This time would be different, she told herself. She felt it. Or at least, she made herself feel it. Deep in her gut she found the hopelessness that made her wander aimlessly through the streets. She imagined squeezing it, twisting it around until it broke like silly-putty pulled too far. She squashed it and stabbed it and chewed on it and spit it out until she knew for sure: This time, she would make a difference. She may never find her way home, but she would make a change, a real change that would be felt by someone, somehow, in all of these worlds, through all of the tricks and games.

She took a sip and felt it burn through her entire body. She was going to change the world.


ANYTHING ELSE? » SHE IS SICK AND TIRED OF YOUR SILLY GAMES.

Post a comment in response:

From:
Anonymous
OpenID
Identity URL: 
User
Account name:
Password:
If you don't have an account you can create one now.
Subject:
HTML doesn't work in the subject.

Message:

 
Links will be displayed as unclickable URLs to help prevent spam.